## SvenCo-op map CFG file - Powernode3:Sub Transport ## Map Author: c00leyo (cooleyo_2002@hotmail.com) ## Place starting weapon_ and ammo_ cmds here (players spawn with them) ## Ammo cmds MUST have a number after them!, as with the 9mm cmd below. ## Weapon cmds must NOT have a number after them! ## Can also use 'item_longjump' and 'nosuit' ('nosuit' is not recommeded!) weapon_357 weapon_shotgun weapon_crowbar ammo_9mmbox 100 ammo_buckshot 12 item_longjump ## Skill 1 is normal, Skill 2 makes players weaker, and monsters tougher ## Skill 3 enables 'realistic' damage. (Makes everything die easily). skill 3 ## Map time limit, in minutes mp_timelimit 60 nextmap crisis2 ## Map frag limit. Not recommended in most circumstances! mp_fraglimit 0 ## Setting of 1 allows players to use flashlight mp_flashlight 1 ## Setting of 1 enables 'realistic' falling damage mp_falldamage 1 ## Setting of 1 forces players to respawn about a sec after death mp_forcerespawn 0 ## Setting of 0 makes weapons disappear after they're picked up ## (They'll respawn after a while, like ammo does). mp_weaponstay 1 ## New 1.9 stuff ## This optional variable can be used to force a certain map to load after the ## current map ends (no matter what causes the current map to end). ## nextmap ## This optional variable stops particular transitions from working. If nobacktrans ## is set to "c1a1", and someone steps into a transition to that map, nothing will happen. ## nomaptrans c1a2 ## This makes all friendly NPCs (Barneys and scientists) invunerable. Useful if you want the ## players to escort a scientist across the map and don't want friendly fire to be a issue. ## Default is 1 (normal/killable). Setting it to "0" will make NPCs _completely_ invunerable. killnpc 1 ## Physics stuff. ## Don't change unless you know what you're doing! sv_accelerate 10 sv_airaccelerate 10 sv_airmove 1 sv_friction 4 sv_gravity 800 sv_maxspeed 300 sv_wateraccelerate 10 sv_waterfriction 1